OK-Clowerwood International Holdings, Inc.
The Clowerwood Company
OK Labs

OK-Clowerwood Logo

The OCIH logo designed by Salovaara + Kukkonen Group.


The logo designed by Salovaara + Kukkonen Group, used since May 2015


The logo designed by Salovaara + Kukkonen Group, used by Clowerwood between 2008 and 2015 (as an independent company) and since 2015 (as part of OCIH).

Type Private
Industry Electronics
Home appliances
Food processing
Life sciences
Science & technology
Hotels and resorts
Mass media
Fate Bankruptcy and Acquired by "Balls"
Predecessor(s) Predecessors of OK Labs/OK-Clowerwood
Successor(s) "Balls"
Founder(s) "Balls" (OK Labs)[1]
Daniel Richard Clowerwood (The Clowerwood Company)
Defunct December 12, 2015
Headquarters Mountain View, California, USA
view more
Key people Daniel Garcia (CEO; 2015), Mauno Tuomela (Executive (Video Game) Producer; 2015), Jake Richards (Chairman and part of Board of Directors; 2015), Taylor Grodin, Mark "Katz" Gordon, Jill Katz, Sam Katz, Keith Stevens, Rhee Gun-Woo, Masahiro Kobayashi, Russel Irwin, Gareth Glover, Beau Chesluk, Jonathan Mummery, Duncan Botwood, Mark Edmonds, Andrew Betts, Andrew Davies, Steve Hurst, Audel LaRoque, Finley Small
Employees ~48,000 (in total)
Owner(s) The Clowerwood family (11%; since June 2015)
"Balls" (January-May 2015)
Independent (May 2015)
Parent Balls Corporation (2015)
Independent (2015)
Divisions OK Labs Tech
OK Media - Advertising
OK Media - FX
Team Chu
OK Labs Invisible Works
Subsidiaries Westinghouse Digital (45%)
Westinghouse Electric Company (12%)
Mango (former subsidiary; merged to OK Labs)
Novus (50%)
OK Xerox (51%)

OK-Clowerwood International Holdings, Inc., also known as The Clowerwood Company and OK Labs, but mostly doing business as OK Labs, Inc, was an American multinational short-lived congloremate, headquartered in Mountain View, California, founded and closed in 2015.


See: List of acquisitions by Stainton Enterprises#History § OK Labs

Rumored events

  • There were rumors about OK Labs Invisible Works working on a car, currently under the codename Adam[2]. In some of the images found in Beta version 0.5 of OK Labs Maps, the employees are seen testing the destructability of a blue car, which seems to bear the OK Labs logo, at rumored OK Labs Invisible Works facilities at Faroe Islands and Mountain View.
  • There were also rumors about OK Labs moving it's headquarters to: Amsterdam in the Netherlands, Paris in France, Zurich in Switzerland or Murray Hill in New Jersey, USA. This was rumored to happen in 2018.
    • However, this was prevented by Stainton Enterprises acquisiton, that happened in December 4, 2015.
  • There are industries that OK Labs will participate in, after January 1st, 2016, including, but not limited to: pulp & paper, amusement parks, pharmaceutical products, pet care, food & agribusiness, biotechnology, movie theaters, coffee shops, consumer goods, renewable engery, beverage, commodity, bowling products & bowling centers.
  • OK Labs Invisible Works was also rumored to work on radio-controlled devices and a "mini-arcade", when OK Labs acquired the original Greeny Arcade Development Team. However, the "mini-arcade system" isn't Greeny Arcade 384, although OK Labs is developing it too. The OK Labs Invisible Works's mini-arcade was codenamed Hazelbrook, and uses vector and 3D graphics, has a built-in 3d motion sensor, a "3D vision" option, touchscreen interface, a comfortable and slick D-pad-analog stick hybrid design, a port for another controller for multiplayer games, supported multiple programming languages and programming blocks simultaneously, is supposed to drain less battery as possible, and was expected to be priced at $199,99, and was expected to be released before 2025. Some of it's features were taken from the portable Vectrex system concept, Oculus Rift, Sega Nomad, Nintendo 3DS, and Sega Game Gear.
  • There were also rumors about OK Labs and Microsoft deciding to merge Neta Labs, Social Labs, Novus, Snakecore, SafeHome, and Electrodreams, to OK Labs Invisible Works. This was confirmed by an anonymous employee of OK Labs, and was expected to happen during July 2015.


Coming soon!

Games developed by OK Labs

Name Platform Year Publisher Notes Game engine used
Balls LCD Handheld LCD toy 2015 "Balls" The first project to be developed by the OK Labs. Only game developed as "Balls" Game Labs. Infinidev
FitBrawl iOS, Android, Blackberry, Windows Phone, Symbian 2016 An adventure RPG game to be played through excersising and fitness.

Formerly to be published by "Balls".

Creepungine 6
Announced collaboration with Koto Laboratory TBA 2017 Koto Laboratory and OK Labs First announced collaboration by OK Labs Wingstar Engine
Project R Browser, Android, Windows Phone, Windows 10 2017 (Undisclosed) (Undisclosed)
Untitled Projects Confirmed platforms[3] TBA Unknown The first of the games will be the most widely ported game. Unknown

Games ported

The game will be listed like "Game Name (New Platforms; Original Release Year-Port Release Year/Publisher) - Notes (optional)"

  1. Spacewar (Inifinidev Pro LCD, Browser; 1962-2015/Self-published) - This was one of the examples made for Infinidev Pro as LCD game example, and for Infinidev Light as a browser game example.
  2. Coming soon!


See Air Labs#Collaborations.

Other products


  • OKPhone, to be released in 2017.
  • SafeHome, home automation and home security products developed by SafeHome Inc, manufactured and distributed by OK Labs.
  • Unnamed motion sensors, to be announced in 2016.
  • Adam (codename), an upcoming car.

OK Labs Laboratories (all bought by Stainton Enterprises in 2015)

See List of acquisitions by Stainton Enterprises § List of companies owned: section OK Labs

Advertising clients

  • Bird's Eye (frozen food brand)
  • Yvolution
  • Target
  • PepsiCo, Inc.
  • Hasbro, Inc.
  • P&G
  • The Wrigley Company
  • Walmart
  • MGA Entertainment
  • Unilever
  • Nintendo
  • Yum! Foods
  • Mattel, Inc.
  • TimeWarner
  • Comcast
  • Mondelez International
  • Kraft Foods
  • T-Mobile
  • Toyota
  • Fiat Chrysler Automobiles
  • Little Ceasar's
  • Google
  • Kia Motors
  • Lego
  • Kodak
  • Kellogg's
  • S.C. Johnson & Co.
  • General Mills
  • The Hershey Company
  • Johnson & Johnson
  • Microsoft
  • IHOP
  • IKEA
  • Dell
  • Stainton Enterprises and it's units, including (but not limited to): Dr. Pepper Snapple Group, Spin Master, ConAgra Foods, Sears, KMart, Phatom Foods, Holiday Inn, Crayola, Post Foods, Toys R Us, Playmates Toys, Old El Paso, Del Monte
  • Coming soon!

Video game publishing labels (all bought by Stainton Enterprises in 2015)

Team Chu labels

  • Team Chu Labs, started in 2009, specializing on helping and co-developing with independent video game developers, experimenters and researchers. Games published under the label include Super Ultimate Squad.
  • Virtual Arcade Interactive Entertainment Productions (VAIE Productions), started in 2010, specializing on developing minigames and "80s arcade-ish" video games played in Team Skylar's games.
  • RedOctane, a music, arcade game and arcade hardware publishing label, started in 2010, after acquiring the IPs, assets and staff of RedOctane from Activision.
  • Team Skylar Mobile Studio, a name used by the mobile game development teams at almost every studio. First started in 2008 in Team Skylar London, after acquiring Vivendi Games Mobile.
  • Psygnosis, re-mastered "classic" games label, started in 2015, after acquiring the brand and trademarks from Sony Computer Entertainment Worldwide Studios.

Other divisions/subsidiaries used to be owned by OK Labs

Vexner Laboratories

Vexner 2015

Vexner Laboratories is an American company specializing in sound technologies, especially in audio noise reduction, audio enhancements, audio remastering and audio encoding/compression.

The company was founded in 2004 and recieved funding from Dolby Laboratories and DTS, Inc.

Coming soon!

UltraNitro Studios and Team Chu

Main article(s): UltraNitro Studios, Team Chu

OK Labs Invisible Works

Main article(s): OK Labs Invisible Works

OK Xerox

OKXerox Logo

Coming soon!

Former other divisions/subsidiaries owned by OK Labs


More coming soon!


More coming soon!

Other acquisitions (remaining bought by Stainton Enterprises in 2015)

Here are the acquisitions by OK Labs.

Unfinished acquisitions

Here are the acquisitions by OK Labs and/or it's subsidiaries/divisions, that haven't been finished, as of the present day.

  • Anikolor Studio - animation software. Founded in 2012, to be acquired by OK Labs in 2015. Acquisition will be finished in June 2015.
  • Robionix - a robotics division of MegAI Corporation. Founded in 2015, to be acquired by OK Labs. The acquisition was be expected to close in August 2016, however, it was prevented by acquisition of OK Labs by Stainton Enterprises in December 2015.


Go to List of acquisitions by Stainton Enterprises#Spin-off companies.


  • "Balls", the founding company, and the company OK Labs spun off from, in May 2015.
  • Westinghouse Solar, acquired in May 2015.
  • Mango, acquired in May 2015. Was formerly OK Labs's subsidiary.
  • UltraNitro Studios, acquired in May 2015.
  • Team Chu, acquired in May 2015.
  • Charles-Nickson Enterprises, assets acquired in May 2015.
  • Siemens Energy Sector, assets acquired in May 2015.
  • The Clowerwood Company, founded in 1815, acquired and merged with OK Labs in May 2015.
  • Hangar Telecom, founded, as a joint venture between France Telecom and Vodafone, in 1992, spun off in 2002. Acquired and merged in May 2015.
  • Parker-Robinson Hotels & Resorts, a hospitality company and a chain of hotels, spas and resorts, founded in 1965. Acquired and merged in May 2015.
  • Bartholomew D.R. Apple & Co., a pharmateucical, chemical and food processing company. Founded in 1855, acquired by Bayer in 1899, spun off from 1927. Acquired and merged in May 2015.





  • The name "OK Labs" was created at a meeting, where they decided to become an independent company and needed a name for this new company. There were a lot of names suggested, including "Caketown", "Blue Turtle" and "Alien Plane". "OK" was chosen because it was the most recognizable word.
  • The operating system Rimyoni's name is actually "inoy mir" (meaning "other world" in Russian), written backwards.
  • The name of Neta Labs is a portmentau of net and beta.
  • OK Labs was one of the so-called "multi-billion start-ups".

"Balls" and OK Labs, Inc's relationship

  • Daniel Garcia once said in an interview that, when OK Labs was spun off from "Balls" by Apple Entertainment, Inc, they had more freedom "to choose what [industry] will [then-called] "Balls" [Game] Labs hit next".
  • OK Labs has acquired many assets and staff from "Balls" and it's former studios in May 2015, setting the record for most acquisitions in a month. "Balls" also formed Robionix, the robotics division, and immediately, after it was announced, OK Labs announced it would acquire Robionix. The "Balls" fandom speculated OK Labs tries to "kill" the "Balls" company, and the on-going restructing of the "Balls" company (and internally called "Balls"-OK Wars) are called the "second near-extinction of "Balls" company". However, Stainton Enterprises acquired all of OK Labs assets and stopped the acquisition of Robionix.

Other facts

  • OK Labs was one of the companies who have assembly plants in North America, but also the only company who has assembly plants in their headquarters.
  • OK Labs was also a licensee of Westinghouse Licensing Corporation.


  1. If the rumors are true, OK Labs was actually founded as an undisclosed, unnamed internal start-up by then-CEO of "Balls", Mauno Tuomela, in December 2014. The current OK Labs was founded as "Balls" Game Labs, in January 2015, by then-CEO of "Balls", Daniel Garcia.
  2. According to the anonymous employee of OK Labs, the prototypes were built at the semi-secret facilities, now revealed to work under the Invisible Works name, and tested at various environments.
  3. The first game was confirmed to be developed for Atari ST, Acorn 8-bit, Commodore 64, QNX, BBC Micro, Commodore Amiga, AmigaOS, ZX Specturm, CD-i, FM-7, SAM Coupe, Amstrad CPC, IBM PC, Linux, Acorn 32-bit, Raspberry Pi, Atari 2600, J3100, MorphOS, OLPC computers, BeOS, RISCOS, Dreamcast, Maemo, GP32, iStation v43, GP2X, Wiz, MSX2, MSX TurboR, MSX2+, MSX, Flash, PalmOS, Sharp Zaurus, Rapier Game-Fi, iPAQs, Symbian, UIQ, Softfield VR3, Sgea Master System, Neo-Geo, PC-8801, PC-9801, TRS-80, X68000, FM Towns, Sharp Wizard, Handheld LCD toy, Uzebox, Atari Lynx, Commodore Amiga CDTV, TurboGraphx-CD, Sega Genesis, 3DO, Commodore Amiga CD32, OS/2, Cambridge Z88, Amstrad GX4000, Java ME, Ovi Store, Windows Phone, Pocket PC, Virtual Boy, Ouya, Amazon Fire TV, FireOS, Atari 7800, Rockbox, TI-84 Plus, TI-93 Plus, TI 99/4A, TI-86, TI-93 Plus, Zune, PDCurses, TI-44/9A, Amtel AVR, OpenGL, Amstrad PCW and Casio calculators. The second game was confirmed to be developed for Robotis BIOLOID, Violet KAROTZ, Lego Mindstorms NXT, Lego NXT, Roomba, Sony AIBO, iRobot Create, Aldebaran Robotics NAO, Parrot AR.Drone, Orbotix Sphero, and RS.Media.
"Balls" studios
Balls Logo 2015
Main studios
"Balls" (E)
Established studios (E)
"Balls" Studios Chicago | "Balls" Studios Riverside

Acquired studios (A)
Slik Games

Upcoming Studios

Publishing (P)
"Balls" | Balls Indipendent Games (E) (X) | Midway Amusement Games (A) (X) | ASC Games (A) (X) (former publisher) | Volatile Games (A) (X) (former main studio)
Technology studios/Research and development facilities (T)
Quality Assurance (closed in July 30, 2014)
"Balls" Quality Assurance Studio 1/"Balls" QA Novato (closed in July 30, 2014)
Testing Centers (closed in July 30, 2014)
"Balls" Beta Testing Studios USA (closed in July 30, 2014)
Software Planning Group (merged to Mango and Game Analysis & Bug Club Group)
"Balls" SP UI Development Group (console interface development group) (merged to Mango) | "Balls" SP Sound Orchestra (responsible for music and sound development and design for the projects that includes any "Balls" Software Planning Group's contributions, now merged to Game Analysis & Bug Club Group) | "Balls" SP Software Development Group (responsible for developing software from the handheld console titles with partner developers, merged to Game Analysis & Bug Club Group)

Tech Dev & System Dev Group (merged to Mango and "Balls" Game Analysis & Bug Club Group)
"Balls" TDG Designer & Enviroment Group (responsible for SDK manufacturing, development and design, experimental technologies and other respective development kits like GeoBob Engine) (merged to Mango) | "Balls" TDG Technical Support Group (merged to Mango)| "Balls" TDG Service Database Group (formed to provide digital entertainment as a service for owners of any "Balls" software or hardware) (merged to Mango) | "Balls" TDG Mechanical Group (responsible for developing software titles and peripheral (peripheral group merged with Mango), rest of the group merged to Game Analysis and Bug Club Group) | "Balls" TDG Hardware Development Laboratory Group (creation of various software technologies, hardware tools, and development kits with new members and engineers) (merged to Game Analysis & Bug Club Group and Mango)

Game Analysis & Bug Club Group
"Balls" GAB Development Group (see note 1)| "Balls" GAB UI/Sound Group (aids in music and sound effect creation and in UI and special effect creation) (merged to Mango) | "Balls" GAB Bug Club (responsible for debugging) | "Balls" GAB Music Group (created out of "Balls" SP Sound Orchestra and the former GAB group, GAB UI/Sound Group)

Integrated Research & Engineering Group (merged to Mango)
"Balls" IRE Planning Group | "Balls" IRE Technology & Mechanical Group | "Balls" IRE Industrial Group
(all IRE studios are responsible for associated peripherals)

European Research Group (merged to "Balls" Studios Montreal)

"Balls" ERG Middleware Group | "Balls" ERG Video Codec Group
(responsible for various software technologies such as video compression and middleware)

Network Business & Service Group (merged to "Balls" Studios Montreal)
"Balls" NBS Operation Group (responsible for operations of multiplayer/co-op servers of "Balls" games)

Manufacturers and it's factories
Mango (A) (Shanghai/Kuala Lumpur)
Former Studios
Defunct studios (X)
K2 Productions (A) | LO Studios (A) | SIZ (E) | "Balls" Studios Chapel Hill (E) | "Balls" Studios Alameda (E) | "Balls" Studios Chipping Sodbury (E) | "Balls" R&D Studios Cologne/QA Germany Team (E) (T) | "Balls" Studios Lyon/BIS ("Balls" Integration Studio) (E) (T) | "Balls" Casual Entertainment (E) | Mythic Entertainment (A) | "Balls" Studios Chertsey (E) | "Balls" Studios Victory (A) | "Balls" Studios Baltimore (E) | Kesmai (A) | It's BIG | FRED Publishing (A) | "Balls" Studios Buenos Aires (E) | "Balls" Studios Santiago (E) | "Balls" Studios Shanghai (E) | "Balls" Studios Mexico (E) | "Balls" Studios San Francisco (2008-2010) (E) | "Balls" Studios Quebec (1997-2004) (E) | "Balls" Studios Köln (1999-2001) (E) | "Balls" Studios Noida (2007-2009) (E) | "Balls" Studios Venezuela (2001-2002) (E) | "Balls" Studios New York (E) | Red Eagle Games (A) | Planet Ghost Corp (A) | "Balls" Studios Valencia (2003-June 2014) (E) | Ubisoft Blue Byte (2011-June 2014) (A) | Harmonix (2009-June 2014) (A) | "Balls" Studios Taiwan (2012-June 2014) (E) | Ubisoft Bucharest/Fun Labs (2012-June 2014) (A) | "Balls" Studios Sofia (E) | "Balls" Studios Casablanca (E) | "Balls" Studios Lisbon (E) | "Balls" Studios Warsaw (E) | "Balls" Studios Medellin (E) | "Balls" Studios Bogota (E) | "Balls" Studios Taunton (E) | "Balls" Studios Valletta (E) | "Balls" Studios Eugene (E) | "Balls" Studios Szczecin (E) | "Balls" Studios Mexicali (E) | "Balls" Studios Johannesburg (E) | "Balls" Studios Hong Kong (E) | "Balls" Studios Madrid (E) | "Balls" Studios Las Vegas (E)/"Balls" Quality Assurance Studio 1/"Balls" QA Las Vegas (E) (Quality Assurance) | "Balls" Studios Hanoi (E) | "Balls" Studios Kharkov (E) | "Balls" Studios Da Nang (E) | Rockstar Vienna (A) (liquidated in June 2014) | Mad Doc Software (A) (liquidated in June 2014) | Sunflowers (A) (liquidated in June 2014) | Gamelion Bydgoszcz (A) (liquidated in June 2014) | Infrogames Sheffield House (A) (liquidated in June 2014) | 7 Studios (A) (liquidated in June 2014) | Kush Games (A) (liquidated in June 2014) | "Balls" Studios Budapest (E) (liquidated in June 2014) | "Balls" Studios Bristol (E) (liquidated in June 2014) | "Balls" Studios Cheltenham (E) (liquidated in June 2014) | Gameloft Studio New Delhi (A) (liquidated in June 2014) | "Balls" Studios Copenhagen (E) (liquidated in June 2014) | "Balls" Studios Prague (E) (liquidated in June 2014) | "Balls" Studios Dubai (E) (liquidated in June 2014) | "Balls" Studios Canberra (E) (liquidated in June 2014) | "Balls" Studios Chengdu (E) (liquidated in June 2014) | "Balls" Studios Zurich (E) (liquidated in June 2014) | "Balls" Studios Teesside (E) (liquidated in June 2014) | UTV Ignition Entertainment (A) (merged to "Balls") | UTV True Games (A) (merged to "Balls") | UTV (A) (merged to "Balls" Indipendent Games and "Balls") | PopCap Games (A) | Terminal Reality (A) | Infrogames Entertainment SA (A) | Krisalis Software (A) | "Balls" Studios Kuala Lumpur (E) (merged to Mango) | "Balls" Studios Cluj (E) (merged to Mango) | Pandemic Studios Brisbane (A) | Ready At Dawn Studios (A) | War Drum Studios (A) | Westlake Interactive (A) | Crytek Ukraine (A) | Red Storm Entertainment (A) | "Balls" Studios Frankfurt (E) | "Balls" Studios Milan (E) (liquidated in June 2014) | "Balls" Studios Oxford (E) (liquidated in June 2014) | "Balls" Studios Orlando (E) | "Balls" Studios Nottingham (E) | Carbonated Games (A) | "Balls" Studios Newcastle (E) | ASC Games (A) (P) | EA Romania (Bucharest) (A) ("Balls" Mobile brand was discontinued)| Volatile Games (A; former publisher/main studio) | "Balls" Studios Wakefield, "Balls" Studios Belarus, "Balls" Studios Auckland, "Balls" Studios Barcelona, "Balls" Studios Dublin (E), AsiaSoft/Sanuk Software, Melboure House/Krome Studios, Ignition Texas, Ignition Tokyo, 2K Marin, 4J Studios (A) (closed in July 2014) | "Balls" Engineering, Manufacturing and Customer Service (Ulm/Chennai) (E) (closed in July 30, 2014; after it's console was cancelled) | Midway Amusement Games, Sega AM2/Overworks (A) (P) ("Balls" discontinued "Balls" R&D Amusement games and stopped focusing on arcade games in July 31st, 2014) | "Balls" Studios Birmingham, "Balls" Studios San Diego (E), Psygnosis Camden Studio (A) (closed in August 2014) | "Balls" Studios New Orleans (E), "Balls" Studios Dundee (E), "Balls" Studios Toronto (E), Wingstar Studios Los Angeles (E), Wingstar Online Studios Austin ∙ Seoul ∙ Hunt Valley (E), Slik Games South (A), Slik Games UK (A), Starway Games (A), Balls Indipendent Games (E), Slik Games (A), Wingstar Studios (E) (Merged to Apple Entertainment in May 2015)

Departured studios (-)
"Balls" R&D Studios Macclesfield (now as Chillingo) (E) (1999-2004) | "Balls" Studios Highgate (2004-2009) (now owned by WB Games) | "Balls" Studios Seoul, EA Salt Lake, Crytek Istanbul, "Balls" Studios London, "Balls" Studios Bangalore, Beijing Perfect World, Team Bondi, Zynga With Friends, Irrational Games, Wild Needle/RedOctane, Overkill Software/GRIN, Fishlabs Entertainment, "Balls" Studios Annecy (sold and merged to UltraNitro Studios in 2014) | "Balls" Studios Nagoya, "Balls" Studios Saigon, "Balls" Studios Manchester, "Balls" Studios Jakarta, "Balls" Studios Makati, "Balls" Studios Abu Dhabi (bought by Starway Games in 2014) | "Balls" Studios Moulineaux, "Balls" Studios Shenzhen, Ubisoft Sao Paulo, Ubisoft Pune/Gameloft Pune, Turbine, Lucasfilm Animation Game Group/Lucasfilm Animation Singapore Game Group/Lucasarts Singapore, THQ Digital Studios UK, EA Phenomic, Related Designs, "Balls" Studios Hangzhou/2K China, Crytek Black Sea (acquired by Geoshea Games, Co.) | Treyarch (A) (half of the Treayarch studio was acquired by "Balls" from Activision in June 2012; the studio was bought back by Activision) | Visceral Games, Criterion Games (A) (bought back by EA) | NG:DEV.TEAM (bought by SnakeCore) | BigPark (formerly "Balls" Studios Vancouver, staff and co-owning rights to trademarks sold back to Microsoft Studios) | Yager Development (spun-off in August 2014)|"Balls" Game Labs (E) (became OK Labs in 2015)

Note 1: In 2014, the GAB Comprehensive Group merged with TDG Mechanical Group's "software group", TDG Hardware Development Group's "software technology" and "hardware tool" groups and SP Software Development Group to form GAB Development Group